
Computers are powerful tools. Computers are known for their mathematical proficiency, and have become a staple of engineering. However, while computers can use advanced mathematics to model the laws of physics, chemical compositions, and manmade structures, computers can also help us learn more about something that is partially intangible—the human mind. There are two sides to using computers to study the human mind. There is the neuroscientific side, where the physical activities of the human brain are recorded and analysed, and there is the psychological side, where computers are used in experiments to study the behaviour of human subjects.
While neural computer science is outside of my own field of concentration, it still plays an important part in research. Computers have reached a point where they can create a map of neurons of a person’s brain. This is usually achieved by fitting a subject with a cap with neuron sensors, which then records the brain’s activity to a computer while the subjects undergoes an experiment. From this information, the computer can generate a model of the subject’s brain. This helps neuroscientists find out how different parts of the brain react to various stimuli.
Psychological computer science, on the other hand, is a part of computer science in which I am interested. Psychologists can use computer science to study the mind of children by letting the children use interactive software, such as educational video games. Psychologists can then observe what choices the children make. In one study that I looked into a couple of years ago (and whose source I cannot link, because the academic journal is not publically viewable), a group of researchers visited an elementary school class and let them play an educational video game. The researchers noticed certain behaviours, such as female students asking other classmates for help in solving the game’s puzzles, whereas male students tried to solve the puzzles on their own or use the in-game hint system.
Psychological computer science can also be used to study adults via virtual reality. Dr Jeremy Bailenson, a Stanford University professor who studies virtual computer interaction, went into great detail on virtual reality during his 2011 lecture [1]. His virtual reality experiments range from having subjects walk across a virtual wooden plank, to changing the subject’s race or gender in the virtual world.
From brain scans to virtual identity experiments, computers have a place in the cognitive sciences, as they do in all sciences.






